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Showing posts from June, 2018

How do you decide what belongs in your product?

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Why Is Prioritization So Hard? Product creators are given a lot of responsibility, but often without all the authority to get things done.  Executives are pushing requests down to their teams while customers and sales people are bubbling up requests for custom features and bug fixes. It’s hard to say no. We’ve observed that most product managers and leaders don’t have such a method. These product pros need a simple method for filtering out what items are critical and what items can wait. Too many are relying on sales pressure, senior opinion or consensus as their filter. They need help. What they need is an instruction manual, not another manifesto. How Do You Filter The Priorities? It starts with having a clear vision and a path to get there.  But what if you don’t even have that? The good news is there is a simple and elegant solution for that too.  They are calling it   Radical Product , and it feels pretty rad to me. Step 1: Creating A Product...

Personas for Product Management

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Product management is all about choices. Making decisions about what opportunities are worth chasing, which problems are worth solving, what features will provide the most value, what the best time-to-market trade-offs are, and which customers are most important. While you’ll never make all the right choices, you have to make most of them right for your product to succeed. One of my favorite tools for helping to make the hard decisions is a persona (aka user profile). For those that don’t know what a persona is, they are a technique for capturing the important learnings from interviewing users and customers, and identifying and understanding the different types of people that will be using your product. The persona is an archetype description of an imaginary but very plausible user that personifies these traits – especially their behaviors, attitudes, and goals. The tool was first described in 1998 in one of my all-time favorite books, “The Inmates are Running the Asylum,” by...

Mistakes Product Teams Make When Collaborating

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Some of the most intense emotional responses in product management occur when five key areas of social experience collide. Intentionally or unintentionally — we’ve all been guilty of triggering them in team members. Perhaps you’ve had an experience similar to mine? Here’s what happened when I wasn’t aware of a few simple brain-based techniques for avoiding mistakes that cripple collaboration… As a software executive, I once oversaw a team working to bring a new solution to market. Within this group were two individuals who did not work well together. In fact, the person tasked with leading the effort didn’t value the education, experience, or background of the other. This individual continually pointed out their colleague’s professional weaknesses. They set unclear expectations around work assignments and didn’t trust their teammate to make decisions. Not once did they show any interest in them as a person. And they blamed their coworker when the product launch was less than...

The Challenge Of Uncertainty

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There’s the challenge of dealing with uncertainty, where you’re operating in the weird zone that you’re making decisions that have significant long term impact or that are difficult to reverse or course-correct in the face of great uncertainty. Uncertainty is often unnecessary in the sense that you could, in principle, reduce the uncertainty. You could go research the question more. You could obtain more information, or run an experiment. It’s not cosmic uncertainty, without absolute knowability. When there’s true, deep, un-mitigatable uncertainty then it’s not to hard to say, “we’re just going to choose something and make the best decision we can.” There’s a more frustrating uncertainty. When the uncertainty is not necessary. But the thing that’s limited is the cost in obtaining further information to reduce that uncertainty. And so you’re left in a dissatisfying situation in which I have to make a highly consequential decision with a lot of uncertainty. We could have...